TA Lucas

Science, Fiction, and Stuff

Archive for August, 2009

Writing to remember

Posted by TA Lucas under Creativity, Educational

A memory conceived among many senses will not be easily forgotten.  The goal of communication is to deliver a message to a recipient in a way that it can be received and comprehended, but I think communication should go beyond that.  We should communicate to be remembered.  If it’s worth saying, it’s worth remembering….right?

Memories are more than words and concepts, they are life experiences.  Try thinking of an important event in your life, let’s say an argument you had…you probably remember it more in terms of how you felt, than the words that were said.

Have you ever gotten sick while eating a certain food?  Once when I was a teenager (about 14) I got extremely intoxicated.  I was so drunk that my mom gave me a bath, and I didn’t even know it…I still have no memory of what happened to me that night, but my point is I got really sick.  For several years after that, the smell of alcohol turned my stomach…even the smell of Nyquil would make me sick.  I remember that event so well, because it is tied to several senses…smell, taste, touch, etc.

I’ve had several opportunities throughout my life to speak before groups of people…sometimes in church settings, sometimes in community settings; sometimes to kids….one time I taught a beginner computer class to a group of seniors.  I enjoy teaching and helping others understand things.  When I speak to a group, I try to employ methods that will touch as many senses as possible.  I was speaking some years back on the topic of sharing–half-way through my speech, I had a pizza delivered.  I stopped for a moment, paid for the pizza, picked up a slice, took a few bites, and began speaking again.  Seven years later someone approached me and said…”Hey I remember that time you spoke, and gave me a slice of pizza”.  Why did they remember?  Because they heard, they saw, they touched, they tasted, and they could smell what I was communicating.

This same principle applies to us as authors…you may not be there when the reader picks up your piece, but you can trigger memories they’ve stored away.  Don’t just tell them what happened; drop your reader smack dab in the middle of a scene.  Let them experience your writing through their memories.

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Worldbuilding

Posted by TA Lucas under Creativity

Lunar_baseIf you’re unfamiliar with the term “World Building” you might get a mental image of huge machines covering the surface of a dead planet carving rivers, planting forests, and pumping oxygen into the atmosphere.  Truth is—that’s not far from reality.  World building is the art of bringing to life an imagined world through descriptions, back-story, maps, drawings, and other creative means, and is one of the greatest tools a science fiction writer has for adding depth to a story.

World building is a huge topic, and there have been many books and classes discussing it, but in this article I plan to give you just a few brief thoughts on the subject.

First and foremost, let your world building be an enjoyable process…it should be fun.  Much of the writing you do will have several reads and rewrites.  The kind of stuff that you review, review, hand it to a friend to look over, and then review again, but your world building document can contain raw ideas.  You don’t have to worry about getting everything perfect; if you have some dangling modifiers, misused semicolons or run-on sentences it’s ok.  This document is yours, and nobody will ever see it, so give your eraser a break and let your ideas flow.

With that said, don’t go crazy.  You need to give your world building ideas some organization so you can find the information you need when you need it.  I like to keep my ideas in a three ring binder with tabs for subjects like: places, species, and organizations.  On some pages I have hand-drawn maps and diagrams, on others I have typed notes, and still on others I have tables full of terms and definitions.  This also allows you to shuffle your pages around, and add or remove them if needed.

Keep informed on scientific facts.  One thing that ruins science fiction quicker than anything else is incorrect or inconsistent information about the world your story takes place in.  For example, it’s probably not the best idea for your story to take place on a planet that orbits a pulsar; it would be difficult for life to exist in such a hazardous place.  Your readers will pick up on mistakes like this, and your story will lose credibility.

Make sure your facts are consistent.  If your planet orbits a yellow star at the beginning of your story, make sure that you don’t call it a brown dwarf later on.  Inconsistency will cause your story to fall apart, and the reader won’t be able to paint a coherent picture of your world.

Brainstorming often follows writing.  Sometimes as I put my ideas to paper, or the binary ones and zeroes of my computer’s storage system, I’ll have an idea for some new aspect of the world I’m writing about.  I’ll immediately jot that idea down along with all its associated facts to keep things consistent throughout the entire story.  Later on when I write of that idea again, I can review my summary and keep things straight.  It would be bad to have a species described with five legs in one place and four in another, or a character with no siblings at the start of a story, and an older brother half-way through.

Finally, be complete…think about things like culture, history, geography, languages, and why the world is the way it is.  The more content you put into the brainstorming document, the easier it will be writing the stories that happen there.  If you’re writing about a species that has three sexes, then describe the family unit.  What roles do they have?  Do all three work to support the family?  If two of the parents are allowed to work, how would that affect their income?

When creating your world-building document consider the butterfly effect.  If a butterfly flaps its wings on earth, does it cause a hurricane on Mars?  Things are deeply connected, and one tiny action may have large repercussions in other systems…so think it through completely.

If you’re interested in creating unique places and things check out rabiki.com and see worldbuilding in action.  Come be a part of a community of creative individuals and build your world.

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